Crazy Taxi 3 Pc Game Full Version Free Download


..::System Requirements::.. 
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  • System= Pentium 4 CPU 1.4 GHz.
  • RAM= 512 MB.
  • Video Memory= 64 MB.
  • Size= 223.3 MB.
  • OS= Windows 98, 2000, XP, Vista, 7 and 8.


In Crazy Taxi 3 Highly Compressed game the third diversion in the Crazy Taxi arrangement, and was discharged for the Xbox and Microsoft Windows, with additionally an arcade discharge under the name Crazy Taxi High Roller OR Crazy Taxi 3. Hitmaker had attempted to advance an on line form of Crazy Taxi, to be called Crazy Taxi Next only for the Xbox, which, furthermore multiplayer diversion modes, might have incorporated night and day cycles, each with an alternate set of travelers and ends, while reusing and graphically overhauling the maps from Crazy Taxi 3 Highly Compressed.

At last, both multiplayer and day/night cycles were dropped and take a shot at Crazy Taxi Next was exchanged to Crazy Taxi 3 High Roller, which incorporated a portion of the evening driving notions prescribed by Next. Insane Taxi 3 inherits the convention of smaller than expected amusements from the Crazy Taxi arrangement. Insane X comprises of three levels, each one testing an alternate criteria of abilities e.g. Controlling, utilization of Crazy Taxi 3 Crazy Drift and so forth.

By finishing all of level 1, maps of the areas are accessible on the menu which incorporates all the ends of the line and easy routes. Finishing level 2 will furnish you with three more diverse sorts of vehicle to ride on: Stroller, Bike and Carriage. Insane Taxi Game comprises of three areas: West Coast (from Crazy Taxi 1) Small Apple (from Crazy Taxi 2, now set around evening time) Glitter Oasis (new area for Crazy Taxi 3) Stages are enhanced graphically and are tightened and upgraded for full utilization of the gameplay components.

The original Crazy Taxi was one of the most physically painful and yet emotionally pleasurable games I've ever played. The game mechanics put some serious strain on your hands, but no matter how much it hurt, the game was impossible to put down. The second Taxi hit for the Dreamcast and while some balked, it was still a solid game. Now comes Crazy Taxi 3, exclusive to Xbox. And while the thought of Crazy Taxi making use of the Xbox' incredible hardware is enough to make one dampen their shirt with saliva, the results are rather disappointing.
I was never a huge fan of Crazy Taxi 2, but at least it had some innovation. It offered multiple customer deliveries and the Crazy Hop, which changed the dynamics of the game considerably. And though the new cities weren't that great, the mini-games were fantastic and it was, at least, a different experience than the initial Taxi. But Crazy Taxi 3's only real innovation is redesigning the West Coast city from the first CT so that the Crazy Hop and multiple customer pickup could be used. Granted, they did a great job in that department, but what's gained here feels more like something you get from a port of a year-old game than a new version all to itself. If anything, this should be called Crazy Taxi 2.5. And that's a shame.
..::Features::..
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  • Three cities (one new, two redesigned from previous versions)
  • Four new drivers
  • Unlock all eight classic drivers for use in any city
  • Offspring and Bad Religion songs... shocking!
  • Twenty-five Crazy X mini-games to test your Crazy skills

..::Gameplay::..
====================

If you've never played Crazy Taxi before, there's something very wrong with you. But here's the lowdown. You're a cab driving looking to bust out the big bucks by taking wacky customers to their destinations. There's a ton of button-tapping to be had, trying to speed, drift, and jump your way to the lap of luxury. With about 40 different locations (many of them real-life stores like KFC and Tower Records), there's a lot of short-cut memorization needed to succeed. Toss in some mini-games and you have yourself a game that was a sensation when first released.
The series has kept to its roots. In fact, it's really the same game as CT 2, but with some cosmetic changes, a new city, and a few new mini-games. That doesn't sound too different than what most franchise games do. A few new touches and then throw it out for massive sales numbers. The only problem comes when the old, fun gameplay, just isn't as much fun anymore. And that's what's happened here. The gameplay hasn't aged well, or rather, hasn't been translated well into the latest version.
To get around in Crazy Taxi 3, you'll need some crazy skills. Anyone who mastered CT 2will have a leg up on the rest, because there are no new skills to master. The Crazy Dash (drive and acclerate at the same time) remains the most important skill of all. You've got to keep dashing constantly. There's also the Crazy Hop, which lets you use hydraulics to propel your cab in the air. And let's not forget the Crazy Drift, Crazy Stop, and Crazy Drift Stop. You don't lose any of the functions from the previous Taxis, but you don't gain any either.


Down in front!
The key to besting Taxi is twofold. First, you've got to be a master with all of the various crazy skills. This will get you through the twenty-five mini-games and will also put you on the road to success in the regular game. The other thing you have to do to succeed is learn the city. This has always been true of each Crazy Taxi, but is perhaps more so in the latest. The new city, Glitter Oasis, is spread out a bit thin. Inside the city itself (which is somewhat modeled after Vegas), it's not much of a problem finding your way around. In fact, the city is a little too simple in terms of navigation. But you will absolutely need shortcuts outside the city limits. When driving around the desert highway or through the Grand Canyon, it's easy to get lost or make the wrong turn. There are a lot of little shortcuts throughout these areas, which an expert will take time to learn.
If you're not that hardcore of a cabbie, there's still going to be fun for you in Glitter Oasis. But it's unlikely you'll be able to rack up huge cash, simply because those shortcuts are vital to long-term success. Sure you can get customers to their destination, but you won't be able to do it fast enough to add to your allotted time.
West Coast from the first Taxi and Small Apple from the second have been redesigned. There's not too much special about the Small Apple redesign, but the West Coast is fantastic. This remains the best city in the series and it's now even better. You can now pick up multiple customers and you have the Crazy Hop available (things not possible when the first Taxi was released).


That's gotta be bad for your tires.
Take that familiar drive down the hills of San Francisco, but this time Crazy Hop onto the rooftops. There's more there than just a few roofs. You'll find lots of little surprises all over the place in West Coast. Not only will you have access to new places (like a bigger ocean), but the city itself has been slightly expanded. The old standards are still there as well, like the church and the Fila Store. The customers have changed to reflect the multiple groups now available in the series.
Multiple customers was a great addition to CT 2 and it's good to see Hitmaker's kept it in for number 3. Basically, you can pick up small groups of like-minded folks, like body builders or mascots, and drop them off at various locations. As cool as this is, Crazy Taxi still hasn't gone to the next level. Why not make it so you can pick up multiple individual customers as you go along. For example, you are already driving a lady to the casino when you spot another customer and decide to pick them up as well. You can't do that yet, but you have to wonder why not. Certainly with the power of the Xbox and two solid Taxi games behind them, Hit maker could have made this leap for CT 3.
As fun and dandy as driving around cities may be, the mini-games are where it's at. This time around gamers get to enjoy Crazy X, featuring twenty-five mini-games. These will teach you the skills necessary to compete on the various levels. If you don't have your skills perfected, these mini-games will be an absolute bear. But as much as they frustrate, it's impossible to stop trying. And that's what has made the series so popular. That inability to put the controller down.
Even though CT 3 has more mini-games than the previous two versions, they do come off as a little cheap. Some of the challenges are taken almost straight from the previous installments of Taxi. And rather than create new and interesting backdrops, Sega has reused settings from past mini-games. Some could call this nostalgia, but really it just seems cheap.

             ..::Download Link::..

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